I'm going to make a somewhat large dungeon, starting with 1d4x8 rooms. I got a 4, so I'll have 32 rooms. I need 32 random numbers between 1 and 100. I use this link a few times and write out what I have plus an entrance, marked "E".
Start to fill out
rooms according to the dungeon generator.....
You should sort of try to guide things into a general form you like, the little swirls are connected portals:
next I sort of digitize, meld together and rearrange
And then add doors and numbers, also putting in some locked and secret doors of course.
This time I am populating the rooms using the Labyrinth Lord room stocking tables because I want to keep an old school feel, but I think this can be adapted for any genre. The LL table has a "unique" room, for these I made up story and puzzle points.
1. Cavern entryway, three blue flames in braziers create a magic force field. At least one torch must be extinguished to enter.
2. kobold
3. narrow trench, light is visible high above through falling droplets of water, only single file passage is possible.
4. goblin 400 sp
5. Three red flames
6. empty
7. empty
8. a large deactivated portal exists here next to two unlit braziers. If both red and blue flames are transferred to the braziers, the portal activates and connects to room 28.
9. Contains a study with some old maps of the region and the journal of the goblin king. The key to the door between 17 and 18 is in a small chest on the desk
10. empty
11. empty
12. Orc
13. empty
14. empty
15. Gnome
16. trap
17. Giant Bat
18. Unoccupied orc and goblin war room. rats scurry around. a well springs from a mossy elevated area with shafts of sunlight coming down.
19. Cliff
20. Zombie
21. empty
22. Goblin 500 sp Gold Crown (500gp value)
23. 6 ancient goblin sized full plate armor statues line the walls could be worth some gp
24. Stirge
25. Unoccupied goblin kings throne room.
26. empty 200 sp 10gp
27. trap 300 sp
28. A large deactivated portal exists here next to two unlit braziers. If both red and blue flames are transferred to the braziers in room 8, the portal activates and connects to room 8.
2. kobold
3. narrow trench, light is visible high above through falling droplets of water, only single file passage is possible.
4. goblin 400 sp
5. Three red flames
6. empty
7. empty
8. a large deactivated portal exists here next to two unlit braziers. If both red and blue flames are transferred to the braziers, the portal activates and connects to room 28.
9. Contains a study with some old maps of the region and the journal of the goblin king. The key to the door between 17 and 18 is in a small chest on the desk
10. empty
11. empty
12. Orc
13. empty
14. empty
15. Gnome
16. trap
17. Giant Bat
18. Unoccupied orc and goblin war room. rats scurry around. a well springs from a mossy elevated area with shafts of sunlight coming down.
19. Cliff
20. Zombie
21. empty
22. Goblin 500 sp Gold Crown (500gp value)
23. 6 ancient goblin sized full plate armor statues line the walls could be worth some gp
24. Stirge
25. Unoccupied goblin kings throne room.
26. empty 200 sp 10gp
27. trap 300 sp
28. A large deactivated portal exists here next to two unlit braziers. If both red and blue flames are transferred to the braziers in room 8, the portal activates and connects to room 8.




